What the hell, Konami?).Īlso, kind of a RTTP, since this game, even in this state, is just beautiful. That probaibly wouldn't help with the stupid Game Over screen of this version (it literally takes a shorter time to just exit the app and re-open it. Wish there was a shitty on-screen controls category in speedrunning. Maybe I should just buy a controller, but man, that is a great way to make any game extremely harder. I have to learn not only the enemy's patterns, but also create my own muscle patterns to try and make my fingers hit the right area of the screen. I've been playing for 40 minutes and I still haven't beaten the Doppelganger, which is just insane to me. While it sounds like the superior game on paper (especially considering the Saturns general history with 2D games), this port is bogged with performance issues. man, this makes this game harder than Castlevania II, that's for sure. Now, SotN was never the hardest game in the franchise, sure, but playing it when you can't move easily, when you can barely attack while crouched, and when your button presses aren't registered 30% of the time. Not to mention the sound issues, which makes the in-game music glitch out every once in a while. This is making the game more frustrating than it was ever supposed to be. The settings menu is just sound volume and language. Not only unresponsive, but also very small, and I didn't find any option to increase their size, or even try a different layout. Instead, I tried the on-screen controls, which work fine on any other game I play on my phone, but somehow, they are extremely unresponsive here. My PS4 controller is broken, so I can't use it to play the game. I was honestly very happy that Konami released this port for so cheap, both on Android and iOS, but holy shit, did they botch it, gameplay-wise.
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