![]() Additionally, up until Dirty Rat was added in Mean Streets of Gadgetzan, there were no cards that could discard your opponent's cards, meaning they had nothing to fear before the combo dropped. ![]() Hearthstone offers no way to play the game during your opponent's turn outside of Secrets, meaning that combos can be done uninterrupted to win the game right there. Combos note A series of cards played in a sequence within a single turn, not the Rogue mechanic are much stronger here than in other card games.The effectiveness of Curvestone pretty much always depends on the universal quality of removal at the time (a deck with plenty of board wipes and removal will likely slaughter it), but sometimes even that doesn't work if their ability to vomit stats exceeds the enemy's ability to destroy minions. The worst decks of this sort usually have sticky minions as well, giving them more efficient trades and preparing their board for potent buffs. By pumping out as many stats as possible per turn, the opponent will eventually fail to have the necessary removal or board clear to keep Curvestoners from snowballing - and since these decks are based around optimizing board control until they're ready to go for the kill, healing cards, Taunts, or even the majority of playable minions won't be of much help. "Curvestone", a derogatory term for a deck strategy based around simply dropping the most cost-efficient minion each turn and outvaluing the enemy until they die.It was so annoying that when the Whispers of the Old Gods nerfs came around, it targeted the two main Silence cards, Ironbeak Owl and Keeper of the Grove, with extreme prejudice. In practice, Silence neutralized a significant chunk of the game's cards, including ones with unique mechanics that never saw the light of day because of it, and was ruthlessly abused to push Taunt minions out of the way to get a previously prevented lethal. Silence's goal was true and noble, being intended to prevent other, much more dangerous cards like the later mentioned Tirion Fordring and Savannah Highmane from tearing the game apart, but unfortunately that didn't work out. Silence, a very rare card mechanic that removes all text and buffs from a minion.With the Core set revamp in 2021, most Charge cards were either removed or reworked into Rush minions instead, leaving the keyword only available to Legendary minions in Standard. ![]() ![]() Quite notably, new Charge minions have been incredibly sparse from Kobolds & Catacombs onward, with the only two added since then as of Ashes of Outland being Legendary. This allowed the team to create minions with fast, spell-like effects and not worry about it being used to SMOrc the opponent. They went so far as to create a "fixed" version of Charge in The Witchwood Rush, which is identical to Charge except it can only hit minions on the turn they're played.Blizzard themselves have admitted that they underestimated the power of Charge, and since launch have done a much better job of balancing the mechanic. The other, more significant problem is that Chargers can be buffed by spells and other minions, allowing for some crazy high-damage combos. There's two key differences: Chargers are minions, meaning that the opponent has to go through the effort of removing them, meaning that aggro decks can use them to reliably go for the face because their opponent will need to use resources to kill it, leaving the aggro player with the advantage. It sounds fine at first, because after all a minion with Charge is no different than a damaging spell, and sometimes they're less efficient as well (compare the 3 mana 3-1 Charge Wolfrider to the 2 mana deal 3 damage Darkbomb for example). Any minion with Charge attached sacrifices a lot of stat points in exchange for the ability to attack immediately. Life Tap is good enough that for the longest time their exclusive cards were deliberately designed to be middle-of-the-road in terms of use, which makes the rare times where they get powerful stuff hurt much, much more. Notably, whereas most of the exploitable stuff in Hearthstone gains a counter or ends up nerfed, Life Tap simply got better over time with the release of better healing cards like Antique Healbot and Reno Jackson. Life Tap, the Warlock hero power, allows them to draw a card at a cost of 2 mana and 2 health, meaning that a well-built Warlock deck can eliminate the need for card draw, save their card slots for other card options and offers the Warlock discounts for 8/8 powerhouses like Mountain Giant and Molten Giant.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |